![]() ![]() Could you elaborate on how the second stage of the actuator missile works? I think I got the first stage down decently, the rocket and the actuator are connected so they fly together and I can guide the missile during flight. Originally posted by !Newo:Sorry to ask, hopefully its not too annoying, you've already been a massive help. However the second stage seems confusing, how would I be able to sever the connect just before the explosion? Im only asking because i've had a few random vehicle self-combustion moments lol, oddly enough only while using a camera, seems a bit glitchy. This last kind of missile is best put on a turret as it guides to where you point the half of the piston in the vehicle at, so it's common to see on air-to-air missiles or IFVs with ATGMs Sorry to ask, hopefully its not too annoying, you've already been a massive help. With the added interest in making cluster bombs that way, that you could spawn easily and wipe out a whole city block or clear a contested point easily, if you aim it right when throwing the thing Lastly, there's the odd kind of infantry unguided missile of making what essentially is a highly explosive (nitro) lawn dart, and throwing it off either as a mortar (high throw, over buildings) or as an anti-tank weapon (good angled aim or close range direct shot), which makes short work of the lighter armoured vehicles at a price lower than an RPG ammo resupply in conquest I know a lot of people also have sensors set up as proximity fuse for detonation or separation of their missiles, usually just at the front for anti-tank, but there's similarly some sideways sensors for dogfighting proximity fuses for air-to-air usage, but with heavy enough fuel tanks at the front, they can hit a target hard enough to detonate upon impact, even if it might not be as reliable There's also probably some other kind of missiles people have made that can be launched by vehicles, but that's all I've really seen, though I wouldn't even be surprised if litchytsu had some secret missile recipe or something There's some more kind of guided missiles which I don't fully understand like the barely functional anti-air self-guided missiles, but they miss a lot, are very complex, require dozens of sensors per missile, have a chance of targeting the ground, etc I wasn't expecting such an in-depth explanation. ![]() Originally posted by !Newo:Wow thanks for that, exactly what I was looking for. ![]() This last kind of missile is best put on a turret as it guides to where you point the half of the piston in the vehicle at, so it's common to see on air-to-air missiles or IFVs with ATGMs Wow thanks for that, exactly what I was looking for. Originally posted by Eliphaser:detonators are typically the way rockets and missiles get separated with This last kind of missile is best put on a turret as it guides to where you point the half of the piston in the vehicle at, so it's common to see on air-to-air missiles or IFVs with ATGMs These can also have some difficulties keeping aim depending on the weight of the missile, the strenght and weight of the vehicle that holds and fires it, and that of its missile moint On these ones, there is a two-stage separation (with two separate detonators), the first one disconnects the missile part which is on one side of the piston, to fire it, and the second severs the connection between the vehicle and the missile just before the explosion, so as to not destroy the vehicle firing it at the same time (physics are weird in the game) actuator missile, which uses cheated physics driven pistons with hundreds of metres of expansion range (cheated with cheatengine/hexedit, the easiest way is to just copy the pistons from a creation using such pistons), abd have a thruster do all the work These can have troubles in multiplayer and also leave the original vehicle immobile as you put all your focus on the missile, unless another player is driving suicide bomb drone, where the separation happens as the missile launches, and the player manually controls the missile like a miniature plane ![]() To note is that guided missiles fall in two kinds Detonators are typically the way rockets and missiles get separated with ![]()
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